Strata Design 3D CX



Strata 3D
Operating systemLinux, macOS, Microsoft Windows[1]
Type3D modeling and animation
LicenseProprietary software
Websitewww.strata.com

Strata Design 3D CX is a Imaging and Digital Photo application like 3ds Max, Krita, and CorelCAD from Strata. It has a simple and basic user interface, and most importantly, it is free to download. Strata Design 3D CX is an efficient software that is recommended by many Windows PC users. That’s the strength of Strata Design 3D CX 6.1. As part of the Strata 3D CX Suite, Strata Design 3D CX offers subdivision- and spline-based 3D modeling as well as texturing, lighting, and rendering. Strata is a proud Intel Software Partner. Using Intel’s Embree raycasting technology we were able to improve rendering speed by up to 800%. You’ll be amazed at the improvements over Design 3D CX 7. Design 3D CX 8 can access massive amounts of memory with its fully 64bit rendering engine. Strata Design 3D CX is our professional-level 3D modeling and animation software for Windows/PC that delivers end-to-end power for the entire 3D design workflow. Quickly bring your creative ideas to life with a simplified learning curve, tight integration with Adobe Photoshop and award-winning rendering quality rivaling any software at any price.

Strata Design 3D CX is a commercial 3D modeling, rendering and animation program developed in St. George, Utah by Corastar, Inc. dba Strata Software. Strata is a pioneer and developer of 3D design software.[2]

Strata

Strata Design 3D CX 8 is the latest incarnation of a program that was originally named StrataVision 3D. It is best known as an all-purpose 3D modeling application with photo-real rendering ability, ease of use and tight integration with Adobe Photoshop. Strata 3D is targeted at the illustration/multimedia market rather than at the movie/games market.

Strata 3D software in its various iterations has received awards and praise from many sources including MacUser UK,[3]Digit Magazine,[4]Layers Magazine, DigitalArts, MacWorld,[5][6] and Photoshop User.[7]

History[edit]

Strata 3D was one of the first desktop 3D graphics applications, releasing its first application, StrataVision 3D, in 1989. The company was formed by brothers Ken and Gary Bringhurst.

By 1996, the company was among the top five private employers in southern Utah. The Bringhurst brothers and their company have stayed in their scenic red rock home near St. George, Utah. Ken Bringhurst serves as the company's Executive Chairman, while Gary Bringhurst is the Chief Technology Officer.

As of September 2016, John Wright is President and Chief Executive Officer.

Move into VR/AR[edit]

Strata announced initial funding for its move into augmented reality (AR) and virtual reality (VR) September 22, 2016.[8]

Design

Greg Kofford, a co-founder of Lanstead Investors PTY Limited, managed the funding;[2] company changes include the appointment of John Wright as president and managing director.

Strata plans to give users the ability to view and sell design projects using VR and AR headsets, and offer custom VR/AR development.[2]

Strata Design 3D CX features[edit]

Strata Design 3D CX 8.1 is the latest version of the product and contains numerous upgrades, improvements, and enhancements.

  • Rendering features. Strata Design 3D CX is famous for its high-quality rendering ability – rendering being the creation of a finished, final image. Rendering features include:
    • Embree Raycasting by Intel, added in v8.1, improves rendering speed by 300 to 800 percent.
    • Preview renderers include LiveRay, which generates a fully raytraced rendering the object or scene. Several variations of OpenGL and Toon rendering are also available for previewing a model or scene.
    • Raydiosity and raytracing rendering options include many customization options such as rendering to an alpha channel, rendering to Photoshop layers, gamma control, and the ability to load or save custom render settings.
    • Other options include blurry transparency and reflectivity, instance rendering, shadows, soft shadows, MIP mapping, specular highlight, anti-matter effects and stereoscopic rendering.
  • Texturing features include a palette of hundreds of premade surface textures and the ability to create new ones using features like live-linking to native Adobe Photoshop and Illustrator files – make a change in Photoshop or Illustrator and the model surface is automatically updated.
    • Texture channels include diffuse color, reflection color, specular, reflection amount, embedded amount, anisotropy, opacity, smoothness, index of refraction, glow factor, bump, normal, shadow cast map and mask.
    • Other features include native UV mapping, scripting, hierarchical control, normal maps, and a variety of premade and customizable volumetric and solid textures including fog, haze, mist, and clouds.
    • Conform to Mesh UV mapping uses LSCM (least squares conformal maps) technology. LSCM unwrap options include unwrapping entire objects, singe UV island or only selected polygons. Commands available for unwrapping are pin, fit, fit each, rotate connected, move to, select perimeter, assign UV edge seam
    • LiveRay texture preview allows the user to see texture changes directly in the modeling view.
    • Quick texture settings include glossiness and transparency, allowing a rapid way to adjust basic texture attributes.
  • Premade display scenes included with the application allow users to stage an object or model in one of 29 premade indoor and outdoor templates, including white and dark studios and premade shelving displays. Premade templates include optimized lights and lightdomes.
  • Modeling features include Bézier splines, polygons, quad polysplines (subdivision surfaces), metasurfaces, extrud, lathe, Boolean, skin and mirror.
  • Viewing features include Quick OpenGL previews and LiveRay photo-real previews, familiar interface, split view, camera view, multiple views, depth cueing, image/movie backdrop, and spotlight views.
  • Environment features include a ground plane, air refraction, visible and reflective backgrounds, atmosphere, gravity, and wind.
  • Lighting features available in Design 3D CX 8.x include point lights, spot lights, global lights, glowing surfaces, Lightdome HDRI, intensity, soft edges, host objects, ambient light, animatable lights, gels, light effects, and HDR Light Studio integration (optional).
  • Special effects include lens flare, auras, particles, scriptable effects, fountains, fire, smoke, hair, hotspots, pixie dust. Also included are global gravity, wind force and air control.
  • File import/export capabilities include U3D (in), Collada (in/out), Illustrator/EPS (in), Photoshop PSD (in/out), STL (in/out), XMM (out), Quicktime (in/out), PICT (in/out), Quicktime VR (out), TGA (in/out), TIFF (in/out), BMP (in/out), JPEG (in/out), 3DS (in), PDF (in), DXF (in/out), AVI (in/out), MiniCAD (in), Amapi (in/out), OBJ (in/out), VRML 1 & 2 (in/out), Flash SWF (out), True Type Fonts (in), and Postscript Type Fonts (in)
  • Animation features. In Design 3D, everything can be animated. Features include scripting, hierarchical animation, visible paths, animation previews, event-based convert to path, key frames, velocity graphs, 'life' control, align to path, inverse and forward kinematics, and proportional event scaling. Path types available are TCB, spline and natural. Animation effects allow users to shatter, explode, and jiggle objects.
  • Drawing features include 2D/3D text, 2D drawing tools, 3D primitives and spline curves.

Versions[edit]

The current version of Strata 3D is Strata Design 3D CX 8.1 which adds Embree Raycasting from Intel.

  • Design 3D CX 8.0 added a 64-bit renderer with expanded memory handling and better handling of very large renderings. Other rendering improvements included a new dialog which added control of gamma, brightness and black point along with the ability to render to High Dynamic Range images (HDRI). Other notable additions were a Publish command for exporting objects to 3D print services including Augment, Sketchfab, and iMaterialise. Lighting improvements include integration with HDR Light Studio.
  • New features in Design 3D CX 7.5 included UV editing tools such as Conform, (unwrap), seam marking in poly meshes, and new UV edit tools. Modeling enhancements include a Decimate command, new poly editing selection methods and tools, STL (.stl) file import and export for 3D printing, and support for bump/normal maps in Collada import/export.
  • The Design 3D CX 7.0 release in 2012 included numerous texture enhancements such as anisotropy and normal map support, blurry transparency and subsets for applying different textures to different groups of polygons in the same object. Also included in v7 is a full UV editor, new polygon selection and editing tools, render and speed improvements. Rendering enhancements include support blurry reflections and blurry transparency, and adaptive surface sampling.[when?]
  • In 2009, Design 3D CX 6 added HDRI lighting, new grid and guide functionality, multiple polygon editing tools, edit tools for lathe, bezier, extrude, and path extruded objects, new texture channels and controls including Fresnel interpolation, new photon rendering, and rendering quality and speed improvements.[10] Version 6 also added tighter integration with Adobe Photoshop CS4 Extended via a set of plug-ins. Design 3D's Model, TexturePaint, Match and Render plug-ins allowed users to easily send models back and forth from Photoshop to create, edit and texture 3D content.
  • The Design 3D CX 5.x releases beginning in 2006 included subdivision surfaces (Catmull–Clark algorithm–based polygon smoothing), scripting via the Lua programming language, and rendering to Photoshop layers. This release offered new subdivision tools, scripting support, bones and IK system, and a history palette.[11]
  • The Strata 3D CX v4.x releases in 2004 included Polygon modeling tools and Subdivision Surface modeling (SDS).
  • In 2002, Strata 3Dbase and Strata 3Dpro (version 3) added functionality such as toon rendering and photon mapping.
  • By 1999, Strata StudioPro 2.53 offered numerous new features, including a choice of QuicDraw 3D or OpenGL for onscreen rendering, multiple viewing options to speed up redraws as well as the ability to convert 3D primitives into skin, Bézier, polygon mesh objects.[12] Other features included texture previews, path extrude, boolean operations, skin (loft) and extrude; and special effects such as fountains, lens flare, fog, mist
  • Strata StudioPro 1.75 Blitz in 1996 added support of QuickDraw 3D,[13] multiprocessor support, VRML export and the Raytracing renderer.
  • In 1993 Strata StudioPro 1.5 was added to the product line, with StrataVision remaining a reduced-feature 'light' version.
  • StrataVision 2.0 introduced the Raydiosity rendering algorithm along with more powerful modeling features, faster rendering, basic animation and extensibility.[14]
  • StrataVision was released as the first product of the Strata company in 1988 to facilitate professional 3D graphics on regular desktop Macs. This first release provided high-end modeling and 3D rendering tools.[15]

References[edit]

  1. ^http://www.strata.com/products/strata_3d_cx_suite/strata_live_3d_cx/features/
  2. ^ abc'London and Australia Investment Firm Inject Strata with 'First Round' Funding for VR/AR Enterprise Push | Architosh'. architosh.com. Retrieved 2016-12-05.
  3. ^staff, Dan Ablan & Digital Arts. 'Strata Design 3D CX 6.1'. Macworld UK. Retrieved 2016-12-09.
  4. ^'Full text of '2DArtist Magazine Issue 010 October 2006''. archive.org. Retrieved 2016-12-09.
  5. ^'Strata 3D CX links to Photoshop, Illustrator, more'. Macworld. Retrieved 2016-12-09.
  6. ^'Strata Design 3D CX 6.1'. Macworld. Retrieved 2016-12-09.
  7. ^'Strata 3D CX Reviews & Awards - Strata'. Strata. Retrieved 2016-12-05.
  8. ^Strata. 'Strata™ Announces First Round Funding for VR/AR for the Enterprise'. www.prnewswire.com. Retrieved 2016-12-09.
  9. ^'3D Software - Modeling & Animation for Mac - Design 3D CX'. Strata. Retrieved 2016-12-09.
  10. ^'Strata Design 3D CX 6.1'. Macworld. Retrieved 2016-12-05.
  11. ^'Strata 3D CX 5 review - Review'. Digital Arts. Retrieved 2016-12-05.
  12. ^'Strata Studio Pro 2.5.3 - Review - MyMac.com'. MyMac.com. 1999-02-23. Retrieved 2016-12-05.
  13. ^'Strata StudioPro Blitz'. www.lowendmac.com. Retrieved 2016-11-27.
  14. ^Inc, InfoWorld Media Group (1991-10-07). InfoWorld. InfoWorld Media Group, Inc.
  15. ^Inc, InfoWorld Media Group (1991-10-07). InfoWorld. InfoWorld Media Group, Inc.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Strata_3D&oldid=1009143342'
This Review: 7.5/10
Value for Money:
Documentation:
Ease of Use:
Functionality:

Strata Foto 3d

Strata Design 3D CX 7 Requirements
1024x768 display or better / Intel processor(s) / 2.0 GB RAM or more / 1.7 GB HDD free space for full installation / Mac OSX 10.5.8 or later.
*If you want to use the Adobe Photoshop plug-in you must have Photoshop extended CS4 or higher.
Test System
24' iMac / 4 GB RAM / 2.8 GHz Intel Core 2 Duo / Mac OSX 10.6.8
*Photoshop CS 5.1 Extended
What does this software do?
Strata Design 3D CX 7 is a complete modelling and animation package. You can build and texture models, compose scenes, animate and render. Asset files from other 3D programs can be imported and worked on (notably OBJ, DXF, Autodesk 3D studio and more).
Who is it for?
It appears to be targeted to illustrators and graphic designers. There is a noticeable effort across the whole Strata suite of software to work together with Adobe software - particularly Photoshop, Illustrator and Acrobat.
How easy is it to use?
Perceived usability probably depends on the background of the user. Perspective for this review: I have a diploma that includes training in a 3D package popularly used for TV, but for this review I mostly watched whilst my partner checked out the software. He has taught 3D modelling and animation for 14+ years using a number of different industry-standard 3D packages. It should be noted though, that neither of us have previously used Strata Design 3D CX. (My partner did teach using the old Strata StudioPro back in the '90s...)
Users who don't have a lot of experience in 3D work will be pleased that certain aspects of this program seem relatively 'simplified' (e.g. animation controls in the Project Window). Also on the user-friendly side is a big library of models and textures all ready to go, as well as project quick start templates and other pre-defined resources. The included User Guide (PDF) is clear, and there are some good (previous version) video tutorials on the Strata website. Further (pay-for) training is available from www.strata3duniversity.com and there is an official Strata community and testing ground at www.stratacafe.com, which looks to offer some good resources and forums.
Users already experienced with other industry-standard 3D packages could find this one a little testing in some areas where things are not done as might be expected, at least by default. [Note: I installed the software from a digital file downloaded directly from Strata.com and left all settings at default.]
Initial surprises:
- It appears that certain editing can't be performed if the grid is not specifically turned on - e.g. extruding in the Y-axis, or adjusting Bezier handles on a flat plane profile.
Other major 3D programs certainly have grids, but don't have the apparent hard requirement to have the grid on for editing.
- Some tasks require a LOT of mouse-clicks and extra windows
For example (ignoring any hot keys for a straight comparison), to edit a freshly drawn out cube:
1. Click to select a transform tool
(action required every time a new object is created)
2. Click the model
3. Click the 'convert' menu button to open a selection panel
(or double-click the model to achieve steps 2&3)
4. Click 'convert to polygon mesh'
5. Click OK
(as before, steps 4&5 can be achieved with a double-click on the selection panel)
Ta Dah! A new model editing window appears
6. You can now edit the model in this window (as long as the grid is on)
In other major 3D programs our freshly drawn out cube is a polygon mesh by default. After creation, the software automatically activates the last transform tool you were using - no click required*. The model can be edited directly - no extra window required.
*At the start of each modelling session, there is a once only requirement to select a transform tool.
The UV mapping follows an unconventional workflow. First, a texture must be applied to the model, then the UV map is 'burned' (presumably from the texture?), then the UV map can be edited or the texture can be changed. In other major 3D programs the UV map is created directly from the model and a texture is applied to the UV map.
Pros
• Cheaper than other industry-standard 3D packages
• Ease of use for creating and controlling textures
• Radiosity rendering is very good
• Practical quick start templates
• Big library of pre-made models and textures
• Ability to send a model through to Photoshop for texture painting (*note the gotcha related to this)
Cons (compared to other major 3D software packages)
• Some unconventional operation and workflow
• Extra mouse-clicks and window panels
• No animation graph editor
Gotcha
• Photoshop must be set to run in 32 bit mode for the Strata plug-in to work.
Glitch
• The first time I 'sent' a model to Photoshop for texture painting - nothing happened. I tried resending, starting a new model, re-starting the program... finally I googled it and found others had the same problem. The following solution worked for me: first create a file in Photoshop, go to the Photoshop 'Filter' menu and select 'Strata Design 3D CX', then from the sub-menu select 'Model New'. This sent the Photoshop file through to Strata Design and after that - 'Voila' Strata Design was able to communicate with Photoshop.
Would I recommend Strata Design 3D CX 7?
Given the price compared to other major 3D packages, and aspects that are very good, I would recommend at least downloading the 30-day tryout to see if it will cover your requirements and if the workflow suits you - especially if you are primarily coming from a 2D design background.





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