Streaming With Remote Play



Setting up imessage. Your game is running on the player's home Xbox. The player connects directly to their home and the game is played from there. Some areas to consider around game streaming specifically for Project xCloud include: Title Availability. Only games that have been published to Project xCloud are available for streaming there. Steam Remote Play has been around yet a lot of gamers are still confused on how it works. In this brief guide, we’ll try to show you how this great feature works and what you can do to use it.

Streaming With Remote Play

Streaming Using Remote Play

08-24-2020, 11:16 PM (This post was last modified: 08-25-2020, 04:15 AM by ForkWNY.)

Streaming With Remote Play

How many of you are using the Steam streaming client to use Remote Play to stream to another PC (such as a laptop)? What are your experiences?
My thought was to use my beefy AMD 3700x PC to run Dolphin through Steam Remote Play (various GameCube titles) so that I can stream these games to my laptop or wherever is convenient. I've been experiencing issues with the streaming client exiting unexpectedly (2) (quite frequently), doesn't happen with other games just mainly Dolphin. When this happens I simply hit the 'Stream' button which reconnects and the game runs fine for awhile before exiting unexpectedly again. Annoying to say the least. There's no crash at all on the Host, just the Client. The game literally continues to run on the Host when the Steam stream client bails and chokes for whatever reason.
I'm seeing this behavior primarily while running Metroid Prime 2: Echoes. Using a Vulkan backend with some enhancements enabled (1080p, SSAA..included screenshots of my config).
Unfortunately nothing particularly useful shows up in the steam_client.exe.log to point out as to why this unexpected streaming crash is occurring. The AMD 3700x PC running Dolphin barely breaks a sweat with the settings/config above, GPU maybe 5-10% utilization with the CPU practically idle. Just wondering if anyone else encountered this particular issue on the Client-side (not the host where Dolphin is running - no crashing there), and if there's a workaround or fix based on configuration. Otherwise I understand this may just be a Steam streaming client issue.




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